And the relief, when the beam swings away, is powerful.” … When the laser focuses on you, the tension is intense. “SpyParty is like nothing else I’ve ever played.
… Despite being two years away from completion, the early version I saw still remains one of the most subtle, enjoyable, and surprisingly playful multiplayer games I’ve yet played.” … SpyParty is as cerebral and personal experience as I’ve ever had with a multiplayer game. “There has never been a videogame like SpyParty.
The next year, a bunch of journalists played it at the 2010 GDC, and they seemed to like it a lot! It got a fair amount of press after this demo, and even more after I got laid off and started working on it full-time, which was very nice.
There is some documentation written for playtesters about how to play the game in its current state, which you might find interesting, here and here.Įdit 0: This page is woefully out-of-date, and needs updating, sorry about that! The beta is open, I’ve been lucky that there’s been a bunch of press about the game over the years, and development is going slowly but really well, and I’m really proud of the game and the community.Ī very early prototype of SpyParty was shown in public for the first time at the Experimental Gameplay Workshop at the 2009 Game Developers Conference. SpyParty is very early in development, but it has been playtested a lot, with more to come, including occasional public playtests, and eventually internet playtests. SpyParty is an asymmetric multiplayer espionage game, dealing with the subtlety of human behavior, character, personality, and social mores, instead of the usual spy game explosions and car chases.